
No Truce With The Groceries
You’re an American, a real American. You are, perhaps, the last real American. Today you have a duty to perform: this day, you must buy groceries. It’s harder than it sounds, with the whole world aligned against you. They really do hate you for your freedom.
Luckily you have a connection, a real spiritual link, to the Great Americans who came before you. With their help, you might succeed in this task.
Features
- Over 15k words (I don't know exactly how many, because I don't have that many fingers)
- 17 endings
- Groceries
- Great Americans
Content Disclosures
The game can be a bit sweary at times. It's also got the sort of content you'd expect in something heavily influenced by Disco: politics, drugs, questions of identity. That sort of thing.
Status | In development |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (3 total ratings) |
Authors | Robert from High Tower Games, Gerald Burke |
Genre | Interactive Fiction |
Made with | GIMP, Audacity, Paint.net |
Tags | americana, Comedy, Funny, Narrative, Point & Click, politics |
Average session | About a half-hour |
Languages | English |
Inputs | Mouse, Touchscreen |
Development log
- NarraScope Showcase 2025 Patch30 days ago
- Jam Postmortem47 days ago
Comments
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Peak.
Went to get groceries
Left with 6 digit of damage from drinking
Like a true American bro
It's a real risk in every American grocery store, if we're being honest, And that's if you can avoid getting shot in the parking lot.
THIS IS AMAZING!!!! I NEED to make a game like this. I AM THE INFERNAL ENGINE AND I MUST DANCE THE ANODIC DANCE!!!!
HARDCORE TO THE MEGA!!!
And thanks! I really would recommend making a game like this, if you get a chance. I had an unreasonably large amount of fun writing some of those events.
How did y'all make this? Twine?
That one is a bit of a story.
I made a framework for narrative games circa 2016. The game it was intended for has not yet released, for a lot of reasons both good bad. That game is heavily inspired by King of Dragon Pass, so the feature set was mostly for a game like that.
In the interim, I've kept iterating on the framework and have used it for a bunch of small games. Here and on Steam. It's web-native, and the desktop builds are done via NW.js, which is a similar idea as Electron.
Twine is a pretty good system though. If I didn't have this framework, that might be what I reached for. I evaluated it way back when, but it was going to take a little too much fighting to make it do the floating module based storylets I wanted. Also I have a very bad case of NIH Syndrome.