Patch 1
Dream Warrior » Devlog
Surprise! Here's a nice content patch for Dream Warrior. I got a solid amount of feedback from the original jam release. I took most of that into consideration, but there are some new things here as well. Let's jump right into it.
- Reworked a bit of the art to be a bit more consistent. Notice especially the Inns and Merchants.
- Added a story. I suppose it had a story before, but only the vaguest outline of one. Inspired by what Jeff Vogel once wrote, you can still probably ignore it.
- Related to the above, two more endings! See if you can find all three.
- Screenshake and some animation. Since the game is mostly combat, it helps to have a bit more visual feedback, ehh?
- When items drop, it is now more clearly called out. There's less chance to miss it.
- Increased audio diversity. Not much, but some!
- New enemies with new abilities. Some may not be quite so easy for the Wizard. Two are unique mini-bosses.
- New abilities and new special weapons. Hopefully this allows different runs of the same class to play a bit differently.
- A brand new class: the Goth. Become a sad barbarian who doesn't understand homophones by drinking absinthe.
- Nerfed the monk, grudgingly. It's still one of the stronger classes, but if you want to use 2x Deathblow at the end, you have to make some preparations.
- A final, guaranteed inn or merchant stop before the bosses. Though the game is largely about endurance, leaving that entirely to (bounded) RNG felt a bit unfair.
- Despite more content, including megabytes of audio, the file size is roughly the same as the jam version! It's a long story, but the short version is that this is one of those rare HTML files that genuinely benefits from UTF-16 encoding. Browser vendors will, almost certainly, kill UTF-16 at some point, but for now it works. Well, "works" but I can't use href targets within SVG (like, you know, filters, clipping paths, gradients...) when UTF-16 encoded, and I genuinely cannot even figure out why. But that's getting away from the short version and into the long version.
- Updated the copyright string, since I guess it's 2024 now. Happy New Year!
Thanks for playing, and I hope you like the new patch! As always, I would be interested in hearing what you think. I can't promise more patches, but if there's interest then it will be much more likely.
-Robert
Files
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Feb 02, 2024
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Dream Warrior
Not everyone can be the hero. You, for example, are the town drunk.
Status | Released |
Author | Robert from High Tower Games |
Genre | Role Playing |
Tags | 8-Bit, Comedy, JRPG, Pixel Art, Retro, Roguelite, Singleplayer, Text based |
More posts
- Patch 1: Endless Mode and Control Update74 days ago
- Media Roundup & Patch ZeroAug 07, 2024
- Meet the ClassesAug 02, 2024
- Changes to Dream WarriorJun 17, 2024
- Watch this spaceMay 29, 2024
- Patch 3Mar 31, 2024
- Tiny QoL PatchMar 17, 2024
- Patch 2Mar 15, 2024
- Jam PostmortemJan 02, 2024
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