Media Roundup & Patch Zero


Media Roundup

In just under 24 hours, Dream Warrior will go live. It's definitely been an interesting process! I'm very excited to bring this game to a larger audience. It's always going to be something niche, but being able to put it in front of those in that niche has been quite rewarding.

If you'd like to see some preview content for Dream Warrior, a number of awesome creators have covered it! In no particular order:

Reviews

Streams & First Impressions

Patch Zero

Based on feedback and watching some of the early streams, this morning I uploaded a patch. If you watched some of the above videos, or perhaps were yourself one of those players, there are some notable changes:

  • Expanded Tutorial Content: the game now gives clues about how to use some of the abilities. This can be disabled in the options menu if you're a pro and already know.
  • Reversible Transactions: you can now revert a transaction at a vendor, should you misclick
  • Endings: Dream Warrior has 4 endings; now, if you get one, that fact is made more clear
  • Better Robes: robe-class armor now has a little MP on it, making more attractive for those classes that can wear both robes and heavy armor.
  • Defensive Clarity: when you can't damage an enemy because your weapon is far weaker than its armor, this is made more clear. Also, there's a chance to deal 1 damage anyway, which can prevent a soft lock.
  • Node Map: the drunk is now shown on this map, by request
  • Stun Cooldown: A lot of people had a hard time with getting stun locked. Dream Warrior does provide tools to get around that, which are more clearly communicated in the tutorial content. However, there was one specific fight where it was possible to get stun locked for a few turns regardless. Anyway, there is now a slightly longer cooldown on enemies using stun. This does however result in the endgame being a bit easier (and Reflexes being a worse skill pick).

Get Dream Warrior

Buy Now
On Sale!
20% Off
$4.99 $3.99 USD or more

Leave a comment

Log in with itch.io to leave a comment.